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the sound of memory

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In 2009/10 I completed an MSc in Sound Design at Edinburgh University. During that time I had to move the contents of A Man Called Adam’s recording studio and was fascinated by the sheer amount of old hardware and data storage systems accumulated over the years; broken keyboards, drum machines with faulty pads, floppy disks, hard disks, Zip disks, Syquest cartridges, minidisks (!), DAT tapes, magnetic tape, cassette decks, turntables and reel to reel players. There was always some new and better format to do the job and as each platform often had little or no backwards compatibility, each would fall redundant and stored away in boxes in some dusty corner. The devices not only held memory data but also memories of their use, traces of physical gesture, the muscle memory required to operate them. Looking back at this collection of abandonware, the objects appeared to represent time in a compressed form, where each stage of technology could be read like a deposit of geological substrata. Reflecting on this desire to continually upgrade, I wanted to try and understand why we always think that better is better?

The project considered the relationship between memory, technology and obsolescence. By recording and documenting each item of discarded hardware, I attempted to discover their hidden sounds and to re-animate them in the form of an visual and sound installation using Max/MSP/Jitter. In short I asked the question “what is the sound of memory?”

The dissertation was awarded the University department’s annual prize for outstanding contribution.

A pdf can be downloaded here:
Download the sound of memory pdf

A standalone Max patch can be downloaded here:
Download the project files
Contains a selection of audio and movie files (299MB) so it might take a while to load.

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the sound of memory

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audible ecosystem 0

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The first realisation of Agostino Di Scipio’s Audible Ecosystemic Interface Study: Background Noise at Inspace, Edinburgh, 2010. This was part of a team Digital Media Studio Project while studying for an MSc at Edinburgh University.

Di Scipio’s intention is to make an autonomous, self-regulating system where the environment itself becomes the integral component of the piece. Sound is generated from the ambient noise of a space, captured by microphones and fed back on itself through a system of loudspeakers while being processed in real-time with Max/MSP.

http://vimeo.com/9754398

This might explain it more… or not.

A full archive of the audible ecosystem project can be found here:

http://emergentsonorities.tumblr.com/archive